![]() Baldur's Gate: Dark Alliance SLUS_200.35 CRC = 0x773A8DAB.Aero Elite: Combat Academy SLUS_206.14 CRC = 0x9729A03A.Ace Combat Zero: The Belkan War SLUS_213.46 CRC = 0圆5729657.Ace Combat 5: The Unsung War SLUS_208.51 CRC = 0x39B574F0.Ace Combat 04: Shattered Skies SLUS_201.52 CRC = 0xA32F7CD0.For these latter categories games the codes will display this higher res 480p backbuffer(in the case that everything is rendered to this buffer).Įdit by bositman: Supplementary list of more no interlace codes collected in one post by devina: Both types operates with 240p frontbuffers, but while some operates with 240p backbuffers, others will downsample from a 480p backbuffer for some sort of antialiasing and performance reasons. Ridge Racer and others are using a custom routine, so code is different. This value is the hex for daddiu v0, v0, $0008 which is part of sceGsSetHalfOffset. When the game is running you search(the search range of course is the PS2 emulated RAM) for the following hexstring 08004264 or a 4 byte value 64420008. This method will not work for every game. Since people will ask how to make these codes and not everybody is comfortable with assembly(these code are, like most of my 60fps codes, assembly hacks) I devised a method for people lacking assembly knowledge. You cand disable de-interlacing option in pcsx2(video plugin setting interlace set it to none).Įffectively we are patching the sceGsSetHalfOffset routine(luckily Devilmaycry had debug symblos left in) which is responsible for the shifting image which is necessary on a CRT to give the illusion of higher resolution. The codes bellow will remove this shaking, giving the game a stable image. Pcsx2 implements different de-interlacing options but still the final image is not the same as a progressive scanned game. ![]() You may also like.As you know pcsx2 implements correctly interlacing, which means that field rendered games will exhibit a shaky image(jumping up and down) compared to frame rendered games. If you would like to see actual photo or box art of the game, please feel free to contact us for more photos prior purchase. Product images for Pre-Owned Video Games, Consoles and Accessories are for illustrative purposes only, and may different from what are available at the time of order fulfillment. Product images for Pre-Order and NEW Video Games, Consoles, and Accessories are stock photos and may differ from what are available upon release. All prices and availability are subject to change without prior notice, at the sole discretion of J&L Game Inc. ※ Please note our prices on our website may be different from our store prices. If you would like to see actual photo or box art of the pre-owned games, please feel free to contact us for more photos prior purchase.100% safe! CIB: Complete in Box or L: Loose USED item(s) are cleaned and tested professionally, each is individually wrapped to guarantee you a perfectly clear box.NEW item(s) are 100% Brand New Factory Sealed in Original Packaging, Ready to Ship securely.Descriptor(s): Suggestive Themes, Violence.Developer & Publisher: Raizing, Eighting, Konami.Name: Bloody Roar Extreme - Xbox (Japan).The action comes to life on the Xbox with high-resolution graphics and spectacular special effects running at a blazing 60 frames per second. DescriptionPunch, kick and smash your way to the top in the deadliest beast-warrior fighting tournament of all time! Choose one of 14 fierce fighters, and transform into its "Hyper-Beast" alter-ego to defeat all challengers.
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